Town Hall 13 or TH13 (in short) is a very important stage in Clash of Clans.
In TH13, there are many new buildings, defenses, troops, and spells.
There are also numerous upgrades available at this stage.
One of the most common questions that comes to TH13 players' minds is regarding the max level of a particular building, defense, troop, or spell.
However, players often find it quite difficult to find the actual max levels in Town Hall 13.
To solve that issue, I've decided to write this article.
In this article, I've listed the max levels of everything available in Town Hall 13.
- Town Hall 13 Max Levels List
- Max Levels of Buildings in TH13
- Max Levels of Defenses in TH13
- Max Levels of Traps in TH13
- Max Levels of Siege Machines in TH13
- Max Levels of Elixir Troops in TH13
- Max Levels of Dark Elixir Troops in TH13
- Max Levels of Elixir Spells in TH13
- Max Levels of Dark Elixir Spells in TH13
- Max Levels of Heroes in TH13
- Max Levels of Hero Equipment in TH13
- Conclusion
Town Hall 13 Max Levels List
From here, I've divided this article into different categories for better readability.
The categories are as follows:
- Buildings
- Defenses
- Traps
- Siege Machines
- Elixir Troops
- Dark Elixir Troops
- Elixir Spells
- Dark Elixir Spells
- Heroes
- Hero Equipments
Each category lists the max levels of its contents.
So, without any further ado, let's dive right into it!
Max Levels of Buildings in TH13
In TH13, there are several upgrades available for the existing buildings.
The following table displays the max levels of all the available buildings in Town Hall 13:
Building | Max Level | Number of Upgrades |
---|---|---|
Gold Mine | 15 | 0 |
Elixir Collector | 15 | 0 |
Barracks | 15 | 1 |
Elixir Storage | 14 | 1 |
Gold Storage | 14 | 1 |
Laboratory | 11 | 1 |
Army Camp | 11 | 1 |
Dark Barracks | 10 | 1 |
Clan Castle | 9 | 1 |
Dark Elixir Drill | 9 | 0 |
Dark Elixir Storage | 8 | 1 |
Elixir Spell Factory | 7 | 1 |
Dark Elixir Spell Factory | 6 | 0 |
Hero Hall | 7 | 1 |
The data in the above table can also be written as:
- The max level of the Gold mine, Elixir collector, and the Barracks is 15 while that of the Elixir storage and the Gold storage is 14.
- The max level of the Laboratory and the Army Camp is 11.
- Dark Elixir drills, Clan Castle have a max level of 9, while that of the Dark Barracks is 10.
- The max level of the Dark Elixir Storage is 8.
- The max level of the Elixir spell factory is 7 while that of the Dark Elixir spell factory is 6.
Now, let us move on to the max levels of defenses.
Max Levels of Defenses in TH13
In TH13, there are a few new defenses available.
Moreover, there are several upgrades for the existing and the new defenses.
The following table displays the max levels of all the defenses available in Town Hall 13:
Defense | Max Level | Number of Upgrades |
---|---|---|
Cannon | 19 | 2 |
Archer Tower | 19 | 2 |
Walls | 14 | 0 |
Wizard Tower | 13 | 2 |
Mortar | 13 | 1 |
Hidden Tesla | 12 | 2 |
Air Defense | 11 | 1 |
Bomb Tower | 8 | 1 |
X-bow | 8 | 2 |
Air Sweeper | 7 | 0 |
Inferno Tower | 7 | 1 |
Giga Inferno | 5 | 0 |
Eagle Artillery | 4 | 1 |
Scattershot | 2 | 2 |
The above data can be interpreted in the following way:
- Cannons and Archer Towers have a max level of 19 while that of the Walls is 14.
- The max level of the Wizard Tower and Mortar is 13 while that of the Hidden Tesla is 12.
- The max level of the Air Defense is 11 while that of the Bomb Tower and X-Bow is 8.
- Inferno Towers and Air Sweepers have a max level of 7 while that of the Giga Inferno is 5.
- The max level of the Eagle Artillery is 4 while that of the Scattershot is 2.
Now, let us check out the max levels of traps.
Max Levels of Traps in TH13
Traps play an important role in enhancing the efficiency of the defense of any base.
The following table lists the max levels of all the traps available in Town Hall 13:
Trap | Max Level | Number of Upgrades |
---|---|---|
Bomb | 9 | 1 |
Air Bomb | 8 | 2 |
Giant Bomb | 7 | 2 |
Spring Trap | 5 | 0 |
Seeking Air Mine | 4 | 1 |
Skeleton Trap | 4 | 0 |
Tornado Trap | 3 | 0 |
The above data can also be written as:
- The max level of the Bomb is 9 while that of the Air Bomb is 8.
- Giant Bombs have a max level of 7 while that of the Spring Trap is 5.
- The max level of the Seeking Air Mine and the Skeleton Trap is 4 while that of the Tornado Trap is 3.
Now, let us check out the max levels of Siege Machines!
Max Levels of Siege Machines in TH13
In TH13, there are five siege machines available: Wall Wrecker, Battle Blimp, Stone Slammer, Siege Barracks, and Log Launcher.
The following table lists the max levels of all the siege machines available in Town Hall 13:
Siege Machine | Max Level | Number of Upgrades |
---|---|---|
Wall Wrecker | 4 | 1 |
Battle Blimp | 4 | 1 |
Stone Slammer | 4 | 1 |
Siege Barracks | 4 | 3 |
Log Launcher | 4 | 3 |
It can also be interpreted as:
- The Wall Wrecker, Battle Blimp, Stone Slammer, Siege Barracks, and Log Launcher have a max level of 4.
Now, let us move on to the max levels of elixir troops.
Max Levels of Elixir Troops in TH13
Troops that require elixir for their training are known as elixir troops.
The following table lists the max levels of all the elixir troops available in Town Hall 13:
Elixir Troop | Max Level | Number of Upgrades |
---|---|---|
Giant | 10 | 1 |
Wizard | 10 | 1 |
Barbarian | 9 | 0 |
Archer | 9 | 0 |
Balloon | 9 | 1 |
Wall Breaker | 9 | 1 |
Pekka | 9 | 1 |
Dragon | 8 | 1 |
Goblin | 8 | 0 |
Miner | 7 | 1 |
Baby Dragon | 7 | 1 |
Healer | 6 | 1 |
Electro Dragon | 4 | 1 |
Yeti | 3 | 1 |
Dragon Rider | 2 | 1 |
The above data can be summarized as:
- Wizards and Giants have a max level of 10 while that of the Barbarians, Archers, Wall Breakers, Balloons, and the Pekka is 9.
- The max level of the Goblin and Dragon is 8 while that of the Baby Dragon and Miner is 7.
- Healers have a max level of 6 while that of the Electro Dragon is 4.
- The max level of the Yeti is 3 while that of the Dragon Rider is 2.
Now, let us check out the max levels of dark elixir troops.
Max Levels of Dark Elixir Troops in TH13
Troops that require dark elixir for their training are known as dark elixir troops.
The following table displays the max levels of all the dark elixir troops available in Town Hall 13:
Dark Elixir Troop | Max Level | Number of Upgrades |
---|---|---|
Hog Rider | 10 | 1 |
Golem | 10 | 1 |
Minion | 9 | 1 |
Valkyrie | 8 | 1 |
Lava Hound | 6 | 1 |
Bowler | 5 | 1 |
Witch | 5 | 0 |
Ice Golem | 5 | 0 |
Headhunter | 3 | 1 |
Apprentice Warden | 2 | 1 |
The above data can be interpreted as:
- Golems and Hog Riders have a max level of 10 while that of Minions is 9.
- The max level of the Valkyrie is 8 while that of the Lava Hound is 6.
- Witches, Bowlers, and Ice Golems have a max level of 5 while that of the Headhunter is 3.
- The max level of the Apprentice Warden is 2.
Now, let us check out the max levels of elixir spells.
Max Levels of Elixir Spells in TH13
Spells that require elixir for their brewing are known as elixir spells.
The following table lists the max levels of all the available elixir spells in Town Hall 13:
Elixir Spell | Max Level | Number of Upgrades |
---|---|---|
Lightning Spell | 9 | 0 |
Healing Spell | 8 | 1 |
Freeze Spell | 7 | 0 |
Rage Spell | 6 | 0 |
Clone Spell | 6 | 1 |
Jump Spell | 4 | 1 |
Invisibility Spell | 4 | 1 |
It can be also written as:
- The max level of the Lightning spell is 9 while that of the Healing spell is 8.
- Freeze spell has a max level of 7 while that of the Rage spell and Clone spell is 6.
- The max level of the Jump spell and Invisibility spell is 4.
Now, let us move on to the max levels of dark elixir spells.
Max Levels of Dark Elixir Spells in TH13
Spells that require dark elixir for their brewing are known as dark elixir spells.
The following table displays the max levels of all the dark elixir spells available in Town Hall 13:
Dark Elixir Spell | Max Level | Number of Upgrades |
---|---|---|
Poison Spell | 7 | 1 |
Skeleton Spell | 7 | 1 |
Earthquake Spell | 5 | 0 |
Haste Spell | 5 | 0 |
Bat Spell | 5 | 0 |
Recall Spell | 2 | 1 |
The above data can be summarized as:
- The max level of the Poison spell and the Skeleton spell is 7.
- The max level of the Earthquake spell, Haste spell, and Bat spell is 5.
- The max level of the Recall Spell is 2.
Now, let us check out the max levels of heroes.
Max Levels of Heroes in TH13
In TH13, there are four heroes available: The Barbarian King, Archer Queen, Grand Warden, and Royal Champion.
The following table lists the max levels of all the heroes available in Town Hall 13:
Hero | Max Level | Number of Upgrades |
---|---|---|
Barbarian King | 75 | 10 |
Archer Queen | 75 | 10 |
Minion Prince | 50 | 10 |
Grand Warden | 50 | 10 |
Royal Champion | 25 | 25 |
The above data can also be written as:
- The max level of the Barbarian King and the Archer Queen is 75.
- The max level of the Grand Warden, Minion Prince is 50 while that of the Royal Champion is 25.
Max Levels of Hero Equipment in TH13
Equipment Rarity | Max Level | Number of Upgrades |
---|---|---|
Common | 15 | 0 |
Epic | 18 | 0 |
- The max level of common hero equipment is 15, while that of the epic hero equipment is 18.
Conclusion
In this article, I've listed the max level of every single thing available in Town Hall 13.
I'll also update the data in this post if the max levels of TH13 change in the game in the future!
Also, please note: I've updated the data in this post. The entire data in this post is up-to-date as of 28 August 2025.
Now, I'd like to hear from you:
Are you willing to completely max out your Town Hall 13 base before upgrading to Town Hall 14? Why or why not?
Or, you might have a question.
Either way, feel free to let me know by dropping down a comment below!
I've also written an article in which I've listed the max levels of everything available in Town Hall 12. You can find it here.
Cheers,
Raj Oberoi