Town Hall 12 (also known as TH12) is a super fun stage in Clash of Clans!
Players often struggle to find a solid attack strategy for TH12, which they can use for both ranked battles and war attacks.
To solve that problem, I've written this article!
In this article, I'm going to provide you with the top 3 most powerful Town Hall 12 attack strategies in Clash of Clans.
I've explained every one of the attack strategies in detail.
So, without any further ado, let's get started!
1. The Dragon Havoc Strategy
It is a very powerful attack strategy in Town Hall 12.
To use it, you require the following army:
- 11 Dragons
- 1 Baby Dragon
- 10 Balloons
- 4 Lightning Spells
- 1 Earthquake Spell
- 2 Rage Spells
- 1 Healing Spell
- Stone Slammer (with 8 Balloons, CC troops are optional, though)
- 1 Rage/Healing spell in Clan Castle
- Minion Prince (Metal Pants & Dark Orb)
- Archer Queen (Healer Puppet & Giant Arrow)
- Grand Warden (Eternal Tome & Rage Gem)
Firstly, deploy the Archer Queen, and use the Giant Arrow, in such a way, to clear out the air sweepers.
Then, use it to make a funnel.
You can also deploy the Baby Dragon nearby to help make a funnel.
Then, use lightning spells and earthquake spell to take out the inferno tower which will be at the farthest distance from the point where you are going to deploy the Dragons.
Deploy some Balloons first, to check for seeking air mines.
Then, deploy your Dragons, and Grand Warden, and then the Minion Prince.
Let the Dragons march further inside the base, and whenever you are near the big hitters like the Town Hall weapon or Eagle Artillery or Inferno Towers, use the rage spell to power up your dragons!
Use the Grand Warden's Eternal Tome ability at the right time, when all the dragons are near its range.
Then, deploy the Stone Slammer near the opposite side of the base, which will act as a tank for the Dragons.
Since most of the core defenses are destroyed, the Stone Slammer will take less damage anyway.
The Minion Prince's equipments make it a tank, which will allow it to deal good damage too!
And, that's it!
This attack strategy will lead you to your 3-stars!
2. The Super Witch Strategy
This is one of the strongest attack strategies for Town Hall 12!
It looks pretty simple, but its impact is crazy!!
To use it, you require the following army:
- 6 Healers
- 4 Super Witches
- 9 Wizards
- 6 Bat Spells
- 4 Freeze Spells
- 1 Poison Spell
- 1 Log Launcher (4 Barbarians, 2 Yeti in CC)
- 1 Rage Spell in Clan Castle
- Archer Queen (Healer Puppet & Giant Arrow)
- Barbarian King (Spiky Ball & Earthquake Boots)
- Grand Warden (Eternal Tome & Rage Gem)
Firstly, you have to deploy two super witches and 4 healers on one side of the base to create a funnel.
Follow them up with wizards.
Once the funnel is created, deploy the Log Launcher, remaining super witches, Archer Queen, Barbarian King, and Grand Warden.
If the opponent's CC comes out, use poison spell and freeze spell as required.
Let your troops rush inside, and when the Log Launcher breaks, deploy the Rage spell.
Use the Barbarian King's ability and Archer Queen's ability, to further break walls, and deal huge damage.
This will allow the yetis, and remaining troops to rush forward and clean everything.
Once around 60% damage has been done, deploy all the Bat Spells for cleaning up the remaining base, and be care to use freeze spells at Wizard Towers and Inferno Towers, that pose a threat to the bats!
And boom, that's how easy it will be to 3-star almost any Town Hall 12 bases with this strategy.
You can also try this strategy on Town Hall 13, and get a guaranteed 2 star if executed correctly.
3. The Mass P.E.K.K.A Strategy
This strategy is one of the most simple TH12 attack strategy you will ever find!
Yet, it can absolutely cook almost any Town Hall 12 base.
To use it, you require the following army:
- 9 P.E.K.K.A
- 2 Super Wallbreakers
- 9 Wizards
- 3 Archers
- 8 Earthquake Spells
- 2 Freeze Spells
- 1 Poison Spell
- Siege Barracks (8 Hog Riders in CC)
- 1 Rage Spell in CC
- Barbarian King (Spiky Ball & Earthquake Boots)
- Archer Queen (Frozen Arrow & Magic Mirror)
- Grand Warden (Eternal Tome & Rage Gem)
Drop 4 Earthquake spells each on the walls, to open all the compartments.
The main target is to allow free movement of the Pekkas all over the base!
Now, from one side of the base, Deploy the Siege Barracks, and nearby, drop the Pekkas, and the heroes.
Our target is to make some Pekkas enter the left and right of the base, and the remaining goes forward to the core of the base.
Use the Super Wallbreakers to break the initial walls for the Pekkas to enter the core of the base.
Once the Pekkas enter the core of the base, deploy the Rage spells when required.
If the opponent's CC troops come out, deploy the poison spell and freeze spell as required.
You can also deploy the Rage spell on the Hog Riders when the Siege Barracks is broken.
Use the Barbarian King's ability to break open more walls allowing easy access of the base to the Pekkas!
Use the Grand Warden's Eternal Tome, as required.
And, in this way, you can 3-star the base in no time!
Conclusion
In this article, I've listed the top 3 most powerful Town Hall 12 attack strategies in Clash of Clans.
I've also explained every one of them in detail.
If you have maxed out all the troops, spells, and heroes required for the attack strategies, you can take full advantage of these strategies.
Now, I'd like to hear from you:
Which TH12 attack strategy did you like the most? Have you already started to use it in your attacks?
Or, you might have a question.
Either way, feel free to let me know by dropping down a comment below!
Cheers,
Raj



